EXA_PICO Universe Wiki
EXA_PICO Universe Wiki

Because of the Grathnode Inferia, both the land and the sky were lost. A Tower and a floating continent are all that still exists on Sol Ciel.

Geography of the Tower[]

Rinkernator ~ Observatory[]

This section is located above the stratosphere, and it's partly on [Space]. Thanks to the functions of the Musical Corridor, it's possible to continue living normally here, though the atmospheric temperature here is always below zero, giving it the same feeling as a space station. The tubes and sphere that can be seen by taking a peek outside the main Tower is the Observatory. It is equipped with an enormous telescope, which can be used to look at whatever could be beyond the space. This place is also home to the Security Protocol called Mei Mei, who is the system that regulates the passage through the Tower's Dividing Gates.


The Floating Chaos Line (Blastline) is the name given to a sea in the sky that overflows with a rainbow-colored light similar to that emitted by a prism. However, its true form is the fragments from the shattered Grathnode Discs and the highly-concentrated plasma that was produced from the Symphonic Power they emitted. No one has ever crossed to the heights beyond this sea, as those who enter this area would have their body moisture evaporated and thus would die from dehydration in a few minutes.

Platina ~ Frozen Eye[]

The city of Platina is located a few hundred meters below the Blastline. The area between them is always covered in ice due to the moisture produced by the clouds. Ar tonelico is separated in Lower and Upper Parts by the Ardelberg Buffer Band, also known as the Frozen Eye. In other words, it could be said in practical terms that all the areas above it are [floating]. The Frozen Eye is a mechanism similar to an insulator that serves to stabilize the extremely mighty Symphonic Power that courses through the Tower, and its crystals always emitted sparks during the time the Tower was still functional.

Ion Plate ~ Crescent Chronicle[]

This area is located in the nimbostratus. It's almost always covered by heavy gray rain clouds, which usually produce thunderclap within themselves, and downpour rain upon the lands below. Further inside is the Musical Corridor, which serves as the controller for atmospheric parameters such as weather, atmospheric pressure, and radiation.

Em Pheyna ~ Plasma Bell[]

The floating continent known as the Wings of Horus is a place that is always peaceful and with no clouds on its sky. The people have settled down in the most convenient locations within it. However, rain clouds form occasionally under the continent, which produce tremendous ascending currents.

Falcon's Claw ~ Firefly Alley[]

While this area has a comparatively stable weather, rain clouds can also form here during summertime. The Falcon's Claw is formed by countless rock formations that are suspended in the sky. It has a high humidity level, but while some grass and bushes have sprouted over the rocky surface, the land is so infertile that trees cannot grow on it. The first artificial island ever built upon this world, Firefly Alley, floats right above the Sea of Death. The Floating Wharf is used as a standby berth for the airbuses that come and go between Nemo and Firefly Alley.

The Sea of Death[]

A cloud layer that was created by the gases that flew up into the skies during the Grathnode Inferia. The lands closest to this sea of clouds have been covered by the same vines that used to cover crags and large trees. These same vines ended growing to the point they formed forests and rivers on the lands higher above, allowing even multiple lifeforms to live on them.

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This city is the place of residence to the people closest to the Goddess, called the [Apostles of Elemia] by the inhabitants of Horus. Actually, this city is where all the descendants of the people that sealed the Special A Class Virus [Shadow] are gathered according to what was agreed upon in the [Covenant of Elemia]. However, there are people even among the [Apostles of Elemia] that remain unaware about [Shadow being Mir].

Symphonic Reactor (Symphonic Power Plug)[]

This is the only place where anyone can access the center of the Tower at this point in time. Over 90% of the virus materializations take place here, and their extermination is the duty of the Apostles of Elemia.

Beyond the Stratosphere[]

The places known as the Prism Garden and the Observatory are located in the layer that almost breaks through to the space. Shurelia spends almost all of her time in the topmost floor of the Prism Garden, the Rinkernator.

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Em Pheyna[]

The city of the Teru, built over the bridge connecting together the Sylva Horn and the Tower. Given their adherence to the Covenant of Elemia, the Teru ruthlessly attack all and any humans who try searching inside the Tower.

The concept of fate the Teru have explains that all phenomena are deeds caused by the [Grand Wheel of Fate], so they tend to see both natural and man-made catastrophes as [events that were caused by fate itself].

About the former Grathnode Discs[]

While they have been shattered into pieces nowadays, the four Grathnode Discs that are located above Platina, within the Blast Line, used to work in the following way: starting from the topmost disc, they are called Channels 1, 2, 3 and 4, with Channels 1 and 2 being reserved for military use, Channel 3 for state policy use and Channel 4 for public service use. Each of the Discs were controlled in an exceedingly detailed way, to the point a single Grathnode Disc could simultaneously execute several million processes. Each of the Grathnode Discs were formed by 6 Tracks, each one built of Grathnode pieces that didn't resound with the Grathnodes making up the other Tracks, and each Track was also further subdivided into virtual partitions called Silent Gaps (Counterbalance Lines) placed over the crystalline surface, which were used to divide them into several thousand sectors.

If a normal person used magic, it would be executed in a way such as [execute on Channel 4, Track 5, Sector 18403], which would be the point where the requested energy would be transmitted from to the user. Incidentally, because Channels 1 and 2 were capable of using a tremendous amount of power due to being reserved for military purposes, there were multiple times in which at least three of their Tracks were used at the same time. Historically speaking, the greatest wartime usage the Discs had was during the climax of the West War with Sol Cluster, as all the Tracks from both Channels were used at that time.

The size of the Sectors varied in function of the Song Magic that was being used, which also modified their renting rates.

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Frozen Eye[]

Its official name is the Ardelberg Buffer Band. After separating a Songstone into Grathnode and Parameno, a material called Ardel is added between them to unite them again. It's the same as a semiconductor, so it can only transmit the vibrations of the waves in one direction, and never in the inverse. Ar tonelico is also ruled by this principle, given that the Frozen Eye is the border that separates the lower Parameno part and the upper Grathnode part. Given the Frozen Eye contains an octahedral Ardel Crystal of the highest purity and its polarity is set to point upwards, it can only send waves upwards through the Tower. During the Grathnode Inferia, the areas around the Ardel Crystal produced electric discharges that were transmitted to the Grathnode Discs, which released a massive amount of electricity. This provoked an atmospheric vacuum that would never happen under normal circumstances, which ultimately caused the Grathnode Discs to accumulate far more energy than what they were designed to withstand, and thus they destroyed themselves.

Sylva Horn[]

The Sylva Horn takes its name from the fact it was designed to be entwined around the walls of the Tower in the area known as the Sylva Plate. During the Second Era, it brought a great prosperity to the people due to being a magic power service for them, which allowed to revive the Sound Science that had been lost to the Grathnode Inferia. During the Third Era, Shurelia modified its functions in order for it to work as the provider for the new technology system she had devised, called "Grathmelding". It was thanks to the blessings from the Sylva Horn that the world of the Third Era could develop in a very short time.

The Musical Corridor (Ion Corridor)[]

The Musical Corridor is one of the systems that were designed during Ar tonelico's construction, its purpose being a controller to stabilize the temperature, atmospheric pressure, and gravitational fields at great heights. It is divided in the Central Controller, which has the control Console, and in seven floating plates called the [Resonance Plates], which are the part that actually exerts control over the weather through the energy they emit.

Light Circuits[]

The Light Circuits go on from the Tower's surface to the central area that contains the Console. The sunlight is refracted through a large crystal (a Prism), which is then amplified by a Lens and led to the center. The Prisms are installed in the Prism Rooms and the Upper Prism Rooms, their crystalline blocks connecting to each other through light lines. After the Prisms concentrate the light in these places, they send it to the lower part of the Console. Once there, the Console uses the light to analyze the current condition for parameters such as temperature, humidity and atmospheric pressure, and based on that information, it automatically modifies the system's functioning to change the parameters to the most optimum state possible.

Junctions (7)[]

There is a system made up by seven equal parts called the [Junctions] that forms part of the Musical Corridor, which orbit around the outer walls of the Tower. They are paired to each of the seven [Resonance Boards], and they accomplish the role of delivering the instructions sent by the Tower to the Boards. That aside, they also accomplish the role of maintaining the balance between the Boards by modifying their altitudes. Currently, one of the Resonance Boards that form part of the Musical Corridor (the Sixth Resonance Board) has fallen, which is the cause for the Sixth Junction to have broken down.

Geometric Balancer[]

This is the mechanism that coordinates the seven Resonance Boards of the Musical Corridor. The position for the Resonance Boards is determined depending on the relative positions of the Junctions themselves. However, they can't measure the absolute position against the planet due to the minute errors provoked by the Tower itself. Therefore, the Balancer being a system that is officially called the [Tridimensional Reciprocal Relative Correction Gyroscope], it has the role of constantly calculating the discrepancies between the ground level and the Tower. If it ever detects a discrepancy during the measurement of the gravitational fields, it sends this information to the [Plasma Bell] to make it correct that problem.

Route Bus[]

There are seven radial cables that extend from the Musical Corridor's central room, where the Console is located, to the Junctions. These cables are of extreme importance due to the fact that if any of them were cut off, the Resonance Boards would fall and they would become unable to control the weather, reason why they are protected by a resilient cover. Given the considerable diameter the Route Buses possess, they are composed of the radial cables themselves and a Yuteria cover. The Yuteria is a metal that was created by the ancient civilizations, which is lighter and harder than ceramics.

Resonance Boards[]

This refers to the seven timpani that surround the Tower, each of them emitting waves with a specific directionality. By emitting Dynamic D-Waves (go to page 114 for more details) and concentrating them upon a fixed point in space, they can cause a resonance upon that point, increasing or decreasing the temperature, and also increasing humidity to the maximum. Additionally, they can produce clouds and scatter away storms. Given they normally work at their lowest output, no changes that can be observed with the naked eye will be produced regardless of how many waves are concentrated upon an area, but if their limiters were released and they were allowed to undulate a point in space limitlessly, they could even produce plasma upon the concentration point.

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The Wings of Horus - Synopsis[]

The Wings of Horus are a floating continent located at high altitudes that was created back in the First Era by detaching part of the landmass where the Tower was built. Its dimensions in the current times (the Third Era) are as follows: 140000 Stons (420 km) long per 115000 Stons (350 km) wide, making it a considerable landmass, and thanks to the functions of the environmental impact assessment machine, the [Musical Corridor], it simulates the same kind of environment found at 0 meters AMSL (above sea level) in a 120000 Ston radius around it, making it habitable for any kind of life form. The detaching and elevation of the Wings of Horus began in year 3000 AD, during the First Era, and it reached its current altitude by the time year 3020 came by. The area around Ar tonelico was uninhabited and away from any settlements at the time the landmass detachment and elevation took place, but an urbanization plan was launched right after that resulting in the Tower being surrounded by a sprawling metropolis. This city would in time become the capital for the region of Sol Ciel: El Elemia.

The Purpose of the Wings of Horus[]

The main purpose for the Wings of Horus was serving as an experiment for ascertaining the practicality of creating a floating continent, but given the Musical Corridor would be used to create all sorts of climates and environments, it ended up becoming a clinical study area for a wide variety of research topics. Almost all the leading institutions on Wave Science, and also on Biotechnology, which was the most prized research topic during the First Era, moved their facilities to this continent. The reason for this is that their experiments carried a risk level where even the slightest mistake could cause a global hazard, which was why the Wings of Horus at the time became an [isolated continent], a restricted access area. Afterwards, when the continent was stabilized near the end of the First Era, it became possible to guarantee that these experiments on evolution were safe enough to allow normal people to enter the continent, and so work was started on the construction of a resort city. However, this resort city was still being built when the Grathnode Inferia took place, so its construction was never completed.

Many negative remains of the research on creating artificial lifeforms remained in the Wings of Horus, which are bio-weapons created through Wave Science: these are the many species of monsters, such dragons, wolves, Poms and the like. They all are combat lifeforms that were developed during the First Era. When the people took shelter in the Wings of Horus after the Grathnode Inferia, they found themselves set on by these now uncontrollable experimental [Abnormal Beings], and thus were forced to live always fearing them. However, the greatest goal this continent had was the research that could be called the crystallization of life sciences research: the development of the [Reyvateils]. The first model of Reyvateil, Eolia, was completed near the end of the First Era, with two more being produced after her, and thanks to the β experiments, the many Pureblooded β-Types could be born as well. In other words, the Wings of Horus are the birthplace of the Reyvateils.

Disaster of the Wings of Horus[]

During the Second Era, the Wings of Horus had an area of approximately 1.5 times their current size. Because of [Mir's Rebellion], the Right Wing of Horus fell off and it also dragged with it part of the Left Wing. The parts that were dragged down were pulled in by the Left Wing's Plasma Bell and formed a series of small floating islands that are known as the [Falcon's Claw].

The Right Wing and the Left Wing[]

While people were not allowed to even approach the Wings of Horus during the First Era, during the Second Era the floating continent was bustling with them. The Right Wing of Horus had many flat surfaces within its area, which allowed to build the largest city that existed in the Second Era: [Neo Elemia], which was located right beside the Tower. And even discounting Neo Elemia, many people lived all over the Right Wing in large cities they had built themselves. On the other hand, the Left Wing had many areas filled with hills and mountainous regions, and it was pretty much a rural region that was actively dedicated to agriculture with no cities that stood out from among them.

The Materials of the Wings of Horus[]

As the Wings of Horus possessed multiple valuable resources such as metal deposits back in the Second Era, they were mined and used for construction works. While they initially used wood for building, they gradually saw this material as a problem, which was what pushed them to develop a material called Yuteria as its replacement. This material is made from dirt, stone and a little bit of Grathnode, and it was highly valued in this era in which raw materials had become so scarce. Thanks to its high tensile strength, and its ease of use both on its own and when combined with other materials, it was used mainly for the construction of tall buildings. Even so, the messier downtown areas had their buildings mainly constructed from wood. It's possible Neo Elemia had the same atmosphere that Shanghai has nowadays.


It's not used solely for construction, as it's a precious material that is also used for building machines and as a Grathmelding ingredient. It's frequently used in the creation of weapons as well.

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Plasma Bell (First Era)[]

As the only source of the power that keeps the Wings of Horus afloat, it could be called the lifeline to the people who lived during the Second and Third Eras. Given it is such a vital facility, it is managed under a separate administrative system from all other facilities, meaning the Plasma Bell will keep functioning even if the Tower is temporarily suspended. It would be necessary to follow an entirely different process to shut it down. Originally there were two Plasma Bells, but one of them was destroyed during Mir's Rebellion, so only the Plasma Bell that corresponds to the Left Wing remains in the Third Era.

Singing Hill (First and Second Eras)[]

As this was a facility where experiments on Sound Science and Biotechnology (the development of bio-weapons) were conducted during the First Era, it serves as the birthplace to the [Abnormal Beings] such as the Poms and dragons. When these facilities were rediscovered by the people of the Second Era, and they rebuilt and repurposed them into a R & D facility for the Reyvateils' (Pureblooded β-types) Song Magic, it then came to be known as the [Singing Hill]. It was here where many Hymmnos Words were researched and several kinds of Hymmnos Extracts were developed. For example, the Hymmnos Extract [Purger] was one of the Songs that were developed here.

The Singing Hill was originally an underground facility, but the land around it became very fragile due to the Grathnode Inferia and the experiments on attack Song Magic, until the point in which an incident occurred during the Second Era in which the facility's floor collapsed, and multiple researchers and Reyvateils fell into the Sea of Death due to it. Even now, it's possible to see places where anyone who goes down into the Singing Hill will end suddenly overlooking the sky.

Landbreak Line (Second Era)[]

When the Right Wing of Horus fell down due to the Reyvateil War, the Left Wing also received a proportional amount of momentum (stress). At that point, the land cracked near the center of the continent and, similarly to a cliff, it protruded all over distorting the continent's landscape. That scar is called nowadays the [Landbreak Line]. By the time the Right Wing finally fell off, the part that was buried the deepest underground showed up on the surface as an enormous cliff that towered over the rest of the land.

Memorial Monuments (Second Era)[]

These are the monuments that the people of the Second Era built in memory of the ones that died in the Grathnode Inferia. One of them still remains as ruins in the Tail of Reminiscence nowadays.

Parabola Shield (First Era)[]

This is a device that was buried in the Wings of Horus for a double purpose. One was to make the output for the LDSW (Long Distance Stratus Waves, which are strategic weapons) more efficient, and the other purpose was to protect the cities and towns in the surface from their aftereffects whenever these weapons were used. LDSW and the like are waves with an extremely high energy level, so regardless of how highly their directionality is pointed, their wraparound can still cause harmful effects in the ground around their area of emission. It was for these reasons that this device was created and buried in the Wings of Horus, in a way that it served as an umbrella to the people living on the surface.

Temple of Neo Elemia (Second Era) -> P. 84[]

The support for the hearts of the people in the Second Era was the [Trio of Singing Goddesses of Elemia (the Trio of Elemia)], and among them, Goddess Tilia had a temple dedicated to her. By the time the Second Era came, the existence of Frelia and Tilia became quite special to the people, as they only remained as legends and there was no one alive who had personally met them. All sort of rumors and speculation flew around back then, such as people living in eternal happiness in the areas around the Towers they had been transferred to, or that they both had undergone revisions that corrected fatal flaws that Eolia had, which in turn made them godlike beings. Later on Mir became the target of these rumors, and thus trends such as Mir being the ideal type of Reyvateil, or her being the second coming of Tilia started spreading around Sol Ciel. It is due to this that by the end of the Second Era, the situation had become so chaotic that no one knew anymore if this temple was actually for worshiping Mir or Tilia. This would be unthinkable in the Third Era, but during the Second Era it is a certain fact that Reyvateils (or more strictly, the Origins) were worshiped by the people.

Eolia herself was no Goddess to the people of Sol Ciel and Tilia was worshiped in her stead, which was merely because they felt Eolia was too limited. As they had only half-baked rumors and incomplete information, rumors that went to the point of stating that the First Reyvateil Eolia was actually a failed experiment flew around in the shadows. So while worshiping Tilia was no more than a delusion to escape from the harsh reality, there were still people that lived clinging to distorted hopes, seeking salvation within this world filled with despair.

So in summary, while the people of the Second Era believed in the [Trio of Elemia] while knowing they were Reyvateils, the people of the Third Era are completely ignorant to this fact due to them learning about them from legends, which accounts for their concept of the Goddesses differing from that of those who lived in the Second Era.

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Airport City Nemo[]

The city that mainly served as the airport for the Bay of Tonelico, which was called the [Sea of Beginning]. The townscape and main streets all expanded from the airport, with the city now having three such avenues that also have trolley routes running through them: [Shinonome Avenue (Dawn)], [Hoshinose Avenue (Starry Shallows)], and [Tasogare Avenue (Twilight)]. Products from all over Horus and other places can be found in this city, and therefore, it also possesses a large marketplace where they are traded all over, a mall, several small stores, and industries also thrive in its central area.

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Karulu and Other Villages[]

The Left Wing of Horus came to be the only remaining piece of natural land in this world. People have mostly settled down toward the continent's tail due to its hilly areas having gentler slopes and heights, so there are still many undeveloped regions on it. On the other hand, almost no one ventures into the continent's head (the peninsula located the farthest from the Tower), as a mountain range must be crossed to reach it. Karulu Village is a settlement located near the forests, which is why its inhabitants make their living while bearing with the constant attacks from the Abnormal Beings. Skuwat Village has currently become a group of abandoned ruins.

3 Episodes That Happened in the Tail of Reminiscence[]

To honor the people that died in the Grathnode Inferia, a memorial monument was erected on the Tail of Reminiscence. This is a place that holds some precious memories both for Misha and Shurelia.

Episode 1: The Parting of Misha and Lyner[]

When Misha had to leave Platina to become the 31st Star Singer, this place served as the stage of their parting. Realizing that Misha wouldn't be able to come back to play with him, young Lyner gave a handmade ocarina as a present to her, and promised her [I'll turn into a Knight of Elemia, defeat all those evil monsters, and go to pick you up].

As the Star Signer Succession was such a special day, the Apostles of Elemia were allowed to take the child that was raised as the next Star Singer down to the Wings of Horus through an airship to carry out the ceremony in which they handed her down to the Teru at the Tail of Reminiscence. Given this was the only day in which the people of Platina were allowed to go farther below than the Frozen Eye, only a select few people were allowed to partake in this. Lyner was allowed to attend because he was the son of the Platiina Commander, though he only went because Leard forced him to go. This was the first and last time that Lyner came down to the Wings of Horus until the fateful day in which he crashed.

Episode 2: Shurelia's Love[]

This place also was the setting for the memories of love that Shurelia had during the Second Era. She frequently spent her time together with Rovar Lony and Neath Legin, doing anything. The three of them had many things in common, which was why they built such a good friendship. These common tastes they had their love for the sky and for the songs. The Tail of Reminiscence was the ultimate playground for them, and that was why they ended flying together over it in an airship piloted by Neath that Rovar and Shurelia had designed. They could do that freely over this flat land, and even if they had tumbled or fell down, it was soft enough for them to not get injured from that. This was especially true for Shurelia, who had spent almost all her life secluded inside the Tower and thus felt herself fascinated by this seemingly endless world. At the same time, she had fallen in love with Neath, who always had an adventurous heart and lived as a free spirit.

Episode 3: Encounter with Tastiella[]

When Tastiella was still a precocious girl, she couldn't find a flying dragon that would become her "familiar", and after 70 days without drinking or eating anything, she was on the verge of death. It was then that she met Shurelia on this place, who was having problems sorting out her feelings about love. Shurelia gave her the lunchbox she was carrying around, saving Tastiella's life.

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Firefly Alley[]

This place was built according to Tenba's [Academic City Concept for Investigating the Cloud Sea], and it's an entirely artificial and floating island that is located around 62 Stons (roughly 200 meters) over the Sea of Death. Its current population is approximately 2000 people. It undergoes constant expansion even nowadays, and its areas extend around itself with every construction. As all of its inhabitants are immigrants, they all have Airport City Nemo as their birthplace. Naturally, it goes without saying that those that intentionally decided to migrate from a pleasant continent to a place like are mostly people that have a high amount of curiosity and inquisitiveness. Among such people we can name adventurers and researchers that dream about what is under the Sea of Death, scholars who study high-grade Grathnodes, fishermen who catch the fishes living in the Sea of Death to then export to Nemo, and many others. All the residents of Firefly Alley are accustomed to the island's tremors, so they have become immune to motion sickness and aren't afraid of heights.

Synopsis of the Island[]

The island is balanced by four arms that give it an appearance similar to a balancing toy, each of which has at its core a floating plate made from Grathnode called a Flipper. Basically, because it was built in a way in which a single building became a whole city, it's common for people to build upon someone's else house when they make their houses. Due to this, construction is a tremendously complicated affair that often puzzles even the residents of Firefly Alley themselves.

While it is divided in blocks of a fixed size, due to the way the city expanded, comming and going between each of the Firefly Alley blocks isn't a simple task, which is why a transport similar to a trolley is used to come and go. Incidentally, since this city fundamentally is a property of [Tenba], the person who serves as its mayor is the President of [Tenba] themselves. But in practice, each of the blocks governs itself, and all the block mayors together form the [Tenba Chamber of Industry and Commerce]. This Chamber generally has the duty of deciding all matters related to the city, going from urban maintenance and expansion to legislation and setting the trade rates.

Central Power Generator[]

The core of the Generator is a Flipper. This is a piece of technology consisting of a floating disk made using Grathnode that produces rotational dynamic force, which means it was made through Grathmelding. Whenever the Flipper is made to rotate, it gains a strong floating power, large enough that even a disk with a small radius can be used to make large objects float. Normally, Flippers are rotated using propellers.

Fashion in Firefly Alley[]

The winds are so strong in Firefly Alley that hair would get in the people's face and render them unable to work, which is why they generally cut it short, roll it up into buns or wear caps. They wear mesh clothes to keep themselves fresh in warm days, while during the cold season they put on cloaks and capes to protect themselves from the wind. Generally speaking, the cloaks and capes only go down to their hips in length so it won't get entangled around their legs, but for the people who actually wear long ones, they tie down the lower parts. The preferred material for confectioning the clothes is the linen due to its refreshing feeling. Incidentally, no synthetic fibers exist here.

As they are frequently walking up and down, they basically wear trousers on their lower body. However, women tend to wear skirts while men tend to wear shorts over them, which are considered acceptable clothing as long as they keep the crotch area covered. About the women's skirts, if they are long in length they also wear tights under them, but if they are mini-skirts, no tights will be worn under them. These clothes also have deep pockets with a cover on them so they won't drop the items they put inside, and while accesories couldn't be more at odds with practicality, they also wear large ribbons and scarves that dance with the wind, and they also favor items that make sounds. Smart designs with straight lines that take the wind in account are greatly favored, while complicated patterns are rejected due to feeling sultry to them. The preferred colors are ivory and the linen's own basic color, while on the other hand the primary colors rarely get used. The color white is avoided due to being harmful to the eyes because of the strong sunlight, and no fluorescent colors or materials are used either. Due to the abundance of manufacturing industries and artisans on the city, the people here walk around carrying tools such as hammers or wrenches in their pockets.

Cielian Clothes[]

The clothes of the Cielians (more info on P. 86) are western-styled. Because of the damp climate, they pay wear clothes that focus on providing ventilatio such as trousers that have wide leg holes. The preferred footwear is shoes and boots that have a large landing area due to safety reason. After all, wearing footwear such as high-heeled shoes would be dangerous in a city like this.

Clusterian Clothes[]

The clothes that the Clusterians wear have a very similar image to the Japanese traditional clothes, but they are made in a way that gives them a higher degree of exposure and breathability in comparison to the kimonos. They include obis that have large pinwheels on the back, which is something that has become a trend between Clusterian women in recent times.

The Feet of the People: the "Tram"[]

It's typical for the Firefly Alley citizens to use the Tram to move from a place to another. It moves through several routes, each of which were set up in a way that each one of the central stations are placed in each of the city's blocks.

The Tram Wagons[]

The wagons aren't more than walls and ceilings, so their occupants are always standing.

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The Districts of Firefly Alley[]

While [Firefly] is the name for the entirety of the island, it also is the name of block that serves as the highlight for it. It is located right next to the island's main airport: the [Seagull Port], but given it is also located near the center of the city despite being a downtown zone, that naturally has brought to this block a great prosperity.

The name of all the districts of the island was posted as [Firefly] in signs all over the blocks that form it. Its main airport is the [Seagull Port], and since it's located relatively close to the center of the city, because of its location, it served as an ideal entry point to Firefly Alley, which helped to raise its spontaneous prosperity.

The Problem of the Water[]

The water the people need for their livelihood is sent from the Tower through multiple pipelines that go through the island. Given how valuable it is, the industries that manage the public baths allow everyone to bathe in them free of charge once every two days, and it's also typical to leave the laundry work to paid specialists. There is a block in the city called the [Great Cleaner Cape] that is reserved exclusively for cleaning works, and is in that place where the residents wash off their clothes using enormous washing machines. Regular morning and evening train routes also attach wagons especially reserved for laundry so people can send their dirty clothes to be washed via train. The people has always to run off to catch the tram before it leaves the station in order to entrust their laundry to the employees on board and pick up their clean clothes.

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Seagull Port[]

The port which all airships arrive at and depart from, and the starting point for going to each of Firefy Alley's blocks. Naturally, all of [Tenba's] airships dock here too, which is why people can always know whenever President Ayano, who's liable to get away from the city due to loving adventures so much, returns to the island.

Research Facility for Future Sciences[]

The highest building in Firefly Alley. It resides on highest revolution axis of the island's central area, and it also is an institution with a very pretentious name. Entry is strictly forbidden to unauthorized personnel. While it can't be seen from the outside, there is a spiral staircase that goes thrugh the whole revolution axis. They are currently researching floating continents and single-seater gliders, apparently..

Eternal City (Kitty Town)[]

This was the most densely populated area in Firefly Alley before it underwent its large expansion. It used to be completely exposed to the sun, but given that now the sunlight was obstructed by the newer residential blocks that were built around it, it's dark even during daytime. As it has almost no residents nowadays, it has become a sort of gathering place for cats, which is why people normally call it the [Kitty Town]. All the downtown cats are ruled by an exceptionally intelligent and enormous cat called [Negoron], who is always purring and sleeping.

Moonlight Town[]

This is the block where the majority of the researchers curretly reside. It's the block with the easiest access from the [Seagull Port], and almost all the enterprises related to Tenba have their installations in this block as well.

Rocket Plaza[]

When Firefly Alley was first completed, this place was built as a research facility for the young people that couldn't stop dreaming with someday going to the moons. Nowadays it's a facility offered free of charge by [Tenba] to people who wish to do research on the technology necessary to build long-distance airships through Grathmelding.

Other Areas of Interest[]

Horned Owl Time Laboratory[]

It's located in the same block as the Great Cleaner Cape. No one knows what they could be researching, and there is a stubborn and mysterious old man wearing a white robe in it.

Magic Plaza[]

The last station on the [New Firefly Line] line of the tram, and is a test ground for Grathmeld experiments. It used to be an institution that [Tenba] established for enterprises that did research on Grathmeld, but they have now opened it to the public and made it free of charge.

Plunge Stand[]

This station has such a disturbing name because this is where the foundations for the Great Morning Sun Bridge, which crosses to the right side of the island, are located. While no one lives in this place, there is still a tram station located here.

Sea Angling Central[]

This is spot where the [Cloud Anglers] fish out creatures from the [Sea of Death]. There are several wooden planks located next to the bridge, and it is there where the Anglers let their lines dangle 62 Stons (about 200 meters) into the Sea of Death to start fishing.

Starseed City[]

The city for the people who wish to keep themselves distanced from the tumult found in the central areas of the island.


This place can be reached from the Great Morning Sun Bridge. As the name says, it's an observatory for surveying the stars.

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Unique Methods for Transporting the Firefly Alley Specialties[]

Given the way the city expanded by building new blocks upon old ones, Firefly Alley has developed special transportation methods. Of course they also normally use stairs, but they also use ropes and gondolas to move vertically, children being particularly fond of moving using ropes like Tarzan does. Additionally, given how adventurous and energetic the people of this island are, they also seem to enjoy employing slightly dangerous transportation methods.

Wind Tunnel Chute[]

The wind tunnels that can be found all over the city can be used to move vertically by using cloths that are like parachutes. When the upward wind currents are particularly strong, they can be used not only for going downwards, but also for ascending depending on the adjustments done to the cloth's size.


A small glider that can be either a single seater or two-seater, which feels similar to a scooter attached to a bicycle. However, they are seldom used due to their high cost, so it's an item that garners a lot of admiration from the general public.


They are like skateboards used for riding the winds. The rider stands on the board part while using the wings that open up at both sides to ride the wind. While they are mainly a tool used to traverse the wind tunnels, they also get used in other places.

Falcon's Claw ~ Floating Wharf[]

The [Falcon's Claw] is a group of floating rocks located halfway down between the Wings of Horus and Firefly Alley. As these are countless rocks of differing sizes floating in the sky, they are constantly moving and crashing into each other due to the effects of the wind. They also have become an habitat for flying dragons, and for some reason, many ferocious birds of prey have also been sighted in them. As all the airships that travel between Airport City Nemo and Firefly Alley must pass through them, they have become a zone that we could call the aerial equivalent of the Sargasso Sea from Earth, which means that it'll be extremely dangerous for anyone who isn't an expert pilot. The [Falcon's Claw] was formed when the Plasma Bell that kept the Right Wing of Horus afloat was destroyed, and as the Right Wing fell down, several pieces broke off from it and were caught into the buoyancy range emitted by the Left Wing's Plasma Bell. Therefore, there are several ruins here that could be called a legacy from the Right Wing of Horus, but very few people know about their existence.

The [Floating Wharf] is located near the lowest parts of the Tower, and in order to make it a convenient area for airships to anchor, it was given three facilities as a secondary port for Firefly Alley: the [Island Entrance Customs], the [Traffic Lights] and the [Storehouse]. It had an important role as a storehouse due to it having served as the base where the construction of Firefly Alley's core facilities was carried out, as all the materials were sent from this place. Even afterwards, all the food, materials and other items that aren't admitted into Firefly Alley are stocked in this place temporarily, so anyone who owns stores large enough to merit also owning a private airship come to this place to buy them. And given that lately it has become an anchorage point for passenger airships, some merchants have been given temporary permission from Firefly Alley to set up their stores here. Still, some people that have slept inside the Island Entrance Customs have shown intentions to take permanent residence into this place, but given the large amount of damage caused by the flying dragons and the birds of prey, this area still hasn't managed to become a proper town by this point in time.

Elemia Temple (Neo Elemia Temple)[]

The Elemia Temple remains hidden deep inside the Falcon's Claw. This is the only place where it is still possible to have a glimpse of the Second Era's glory.

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The Airships and Vehicles that Connect the Areas to Each Other[]

There are several routes in this world that go through the Wings of Horus, especially through Airport City Nemo due to being its main relay point. There are several kinds of routes: the ones that go and come from each city around the continent, one called the Sylva Route that ferries people and cargo to and from the wharfs located on the Tower, and in addition to them, there are also three separate long-distance routes that are collectively called the Standline Routes. Still, there is also a ferry ship called the Charon for those that want to venture into the Tower but can't ride the ships traversing the Sylva Route due to their expensive fees. However, while the Charon charges cheap fees, it has the disadvantage that it doesn't guarantee that its passengers will get alive to their destination, as if a gust starts blowing out at any point during the voyage, the ship will be toppled and its occupants will fall off. There is also the fact that it looks like a ferry to the land of the dead, but despite these shortcomings, an unexpectedly large number of adventurers make use of it. The Charon is managed by the [Plune] Teru School.

Blue Sky Route (Five Round Trips per Day)[]

Also called the [Endless Sea's Dream Route], it connects Nemo with Firefly Alley. It stops on the Floating Wharf in order to load and unload cargo, and to let passengers be subject to the Island Entrance Customs. The ships traversing this route are also equipped with anti-shock weapons and armors that are used as defenses against the flying dragons. This route is the one that has the strongest "cruise" feel among the Standline ones, which is why its ships also feel like extravagant passenger ships.

Jewel Route (Only One Trip per Week)[]

Also called the [Light and Ice Galaxy Route], it was opened a few years after the game's events and it connects Nemo with Platina. As the airships traversing this route are enormous reinforced machines endowed with anti-frost equipment and armor to protect them from the Blast Line's induced electricity, their intimidating appearance makes them stand out from the rest whenever they anchor at the Nemo Airport.

Magic Flute Route (Indeterminate)[]

Also known as the [Route Leading to Kindness], it connects Nemo with Em Pheyna. The ships traversing this route are small, palanquin-like vehicles that have mysterious patterns drawn over them. Money is not needed here, as passengers will instead need an item called a [Pentangle] to ride these ships. The ferrymen are also Teru, but they never speak even a single word. This route was opened around ten years after the game's events.


Ships that have holographic advertisements projected above them. They are used to publicize all sorts of things.