Necromancer

Improved versions of the standard Wizards, these enemies are rather hard to find because they only appear as extra enemies in some IPD battles, aside of the one fought as the boss of the Perjury area of Luca's version of Gaea. However, that doesn't make them any less dangerous: while they keep the Soul Reap attack from their predecessors, allowing them to heal themselves every time the player fails to block it; they can also use two new skills. One is Galaxy Nova, which hits all party members for the astounding amount of ten hits, and Living Soul Crusher, which while only hitting once, also inflicts Sickness, reducing the effect healing skills and items have on the afflicted party members. Therefoe, it's essential to keep a close eye on the guard timing for all attacks, as they all are pretty dangerous between the amount of damage, status affliction and HP steal they each have.